Series: Mage
Hardcover: 192 pages
Publisher: White Wolf Publishing (November 15, 2006)
Language: English
ISBN-10: 1588464296
ISBN-13: 978-1588464293
Product Dimensions: 8.3 x 0.8 x 11 inches
Shipping Weight: 1.8 pounds
Average Customer Review: 4.8 out of 5 stars See all reviews (6 customer reviews)
Best Sellers Rank: #1,984,098 in Books (See Top 100 in Books) #57 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > Mage #400 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > General
Tome of the Mysteries is a new sourcebook for Mage the Awakening RPG, geared towards both players and Storytellers. Inside these 188 pages is a vast treasure trove of material dealing with the art of making magic. As with all White Wolf products, these are not just dull narratives about rules and what not, but carefully crafted within the framework of each game with examples to help players along the way.Chapter one is The Way of Fire - Making Magic. Here players will learn the progression of creating magics and each spell is accompanied by its magical symbol. These begin with the lowest level or the first dot of power as its called in the book. The more dots to a spell, the more powerful. For example, a five dot spell, extremely lethal in scope, is the practice of "Unmaking", a spell which simply causes matter to cease to exist. This is perhaps the most important chapter in the book as it deals with the creation and progression of magic, its causes and effects, and is extremely detailed. I'd highly suggest that this chapter be well read before progressing on to the next chapter.The next three chapters deal with the way of air, Water, and Earth respectively. Like the first chapter, there are dozens of progressively more difficult spells provided, each dealing with these particular elements although it's not as cut and dried as one may think looking at the chapter titles. The Air chapter features spells which deal with fate, the mind and emotion and includes diverse spells such as love spells and disguising spells. Likewise the Earth chapter has many spells dealing with life and death and features perhaps the most potent arcane arts in the book, at least through the first four chapters until......You get to chapter Five and the Way of the void.
Mage Tome of the Mysteries Mage The Free Council (Mage: the Awakening) Mage Seers of the Throne (Mage the Awakening) Mage Legacies the Ancient (Mage the Awakening) Mage Intruders Encounters With the Abyss (Mage the Awakening) Over The Garden Wall: Tome of the Unknown WFRP Tome of Corruption (Warhammer Fantasy Roleplay) Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay) Nouvelle relation de l'Afrique Occidentale: Contenant une discription exacte du Sénégal et des Pays situés entre le Cap-Blanc et la Rivière de ... enrichi de cartes. Tome 1 (French Edition) Ça vous intéresse ? Tome 6: Comment osez-vous ? (French Edition) One Minute Mysteries: 65 Short Mysteries You Solve With Science! Red Herring Mysteries: Solving Mysteries Through Critical Questioning, Level 1 Red Herring Mysteries: Solving Mysteries through Critical Questioning, Level 2/Grades 7-12+ One Minute Mysteries: 65 Short Mysteries You Solve with Math! Amish Mysteries: The Amish Girl (Pigeon Hollow Amish Mysteries Book 1) Amish Mysteries: Bless the Child (Pigeon Hollow Amish Mysteries Book 4) The Book of the Sacred Magic of Abramelin the Mage (Dover Occult) Mage the Awakening CHARACTER SHEET PAD Bitter Road The *OP (Mage) The Red Sign (Vampire: the Masquerade and Mage: the Ascension)