Paperback: 175 pages
Publisher: Steve Jackson Games; 3rd edition (September 13, 1999)
Language: English
ISBN-10: 1556343906
ISBN-13: 978-1556343902
Product Dimensions: 8.4 x 0.5 x 10.8 inches
Shipping Weight: 12.6 ounces
Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
Best Sellers Rank: #810,742 in Books (See Top 100 in Books) #48 in Books > Science Fiction & Fantasy > Gaming > GURPS
Ahem ...This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.Generic in the best possible sense.
GURPS Space is one of the many competent supplements for Steve Jackson's Generic Universal Role Playing system.Or, handy when you want to go haring around in spaceships and that sort of fun stuff. Mostly we used it as an adjunct to the other games we were playing at the time, but worth a look.
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