Paperback: 125 pages
Publisher: White Wolf Publishing (July 1, 1996)
Language: English
ISBN-10: 1565043170
ISBN-13: 978-1565043176
Product Dimensions: 8.4 x 0.3 x 10.8 inches
Shipping Weight: 13 ounces
Average Customer Review: 4.8 out of 5 stars See all reviews (5 customer reviews)
Best Sellers Rank: #284,963 in Books (See Top 100 in Books) #3 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > Werewolf #37 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > General #3739 in Books > Humor & Entertainment > Puzzles & Games
While it's true the crossover aspect requires knowledge of many of WoD's denizens to take full use of this book, I think this is a priceless addition to any story tellers collection and one that will have your players shivering when they hear that the circus is in town.The best use I find for this book is presenting something players aren't always use to, a threat they can't over come ... they must merely survive it. At first the players are curious, by the time the dark truth of the carnival is revealed it's often to late.I don't think this makes the good focus of a game, but it's something good to fill in time between the start of a game and the climatic conclusion. Often Story Tellers will find there campaigns running a little short and a visit from the carnival will fix that problem.My suggestion is one of two scenarios to take from this book:Shock and Awe: The carnival is traveling through and they manage to stumble onto it during the night it's just there when it wasn't there before. The party exploring becomes taped in the traveling carnival and are unable to leave while it's in transit. The carnival at night is a dangerous and scary place, and they must each ether win or buy there way out... perhaps there are kinder souls that can help them as a whole but they would have to find such safe harbors before they lose all that they are.Full blown event: The carnival comes to town and it's there for the full week, the whole town is under it's spell. Even the most heartless players would be bothered by the fact that many of there servants go to the carnival and never come back. They can't stop the carnival, but can the at least save those they love (or put so much work into)?
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